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Tile Layout Manager

By MrGerund (The Flying Dutchman)

This tool is used to visualize the position of tilesets in the level editor. Start with inputting your files to generate a more human readable overview, which can then be used to generate a new JSON file. This tool is mainly used within the JSON file editing guide. Please note that this tool was made with the intention of being used with the source code/assets of Super Mario Construct.

Input a JSON

This can be either files\Tile layouts\TileLayouts_SMAS1.json or files\Tile layouts\TileLayouts_SMW.json depending on the gamestyle you're adding a tileset for.

JSON index

This is the index of your spritesheet within the JSON file, corresponding to the first value for your tileset in eventSheets\Toolbar menus\Tilesets menu.json.

Input your primary tilemap

Spritesheet must be a grid of 16x16 pixels with a height and width consisting of multiples of 16. (example: 160 width by 256 height) You can find these in the /images/ folder inside of SMC-game. The name can be for example tilemap_1_sewer.png for the SMAS sewer tileset.

Supplementary tilemaps (optional)

Tileset pages often contain more than 1 tilemap, you can provide these here (multiple files supported). If you're not certain what the supplementary tilemaps are, then leave this blank and load your main tilemap. The names of the supplementary tilemaps will appear in the input field at the bottom of this page, which you can use to look them up. Format: /images/tilemap_[GAMESTYLE]_[NAME].png